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Rollcage extreme crash when exiting race

Hi all,
I'm trying to get ===Rollcage Extreme===(external link) to work well under wineskin. I'm hitting one of 2 annoying issues depending of whether I use windowed or fullscreen mode. In "Set screen options":

  • In rootless+normal windows, the rendered output flickers at 30Hz (I think) between what is actually supposed to be on display, and what looks like the first rendered frame after the window was activated - meaning, the "static" frame is initially black, but will change to whatever's on the screen after switch to another application and back with cmd+tab (this seems to require Auto detect GPU info for Direct 3D and Use Mac driver instead of X11 being both enabled to work)
  • Fullscreen (set to emulate 1024x786) appears the work the same as rootless+normal windows
  • With rootless + Virtual Desktop (Use Mac driver instead of X11 must now be disabled for this to work correctly), the flickering goes away, and everything seems to run fine until the game wants to return from race to menu, at which point it gets an error from X and exits.
X Error of failed request:  BadValue (integer parameter out of range for operation)
  Major opcode of failed request:  128 (Apple-DRI)
  Minor opcode of failed request:  2 ()
  Value in failed request:  0x1600005
  Serial number of failed request:  237
  Current serial number in output stream:  237
winedevice.exe(55122,0x401f7000) malloc: *** error for object 0x8d04ec83: pointer being freed was not allocated
*** set a breakpoint in malloc_error_break to debug
No X11 Log info when using XQuartz!

Engine Used: WS9Wine2.6

    Hardware Overview:

      Model Name: MacBook Pro
      Model Identifier: MacBookPro11,1
      Processor Name: Intel Core i5
      Processor Speed: 2,6 GHz
      Number of Processors: 1
      Total Number of Cores: 2
      L2 Cache (per Core): 256 KB
      L3 Cache: 3 MB
      Memory: 16 GB
      Boot ROM Version: MBP111.0138.B38
      SMC Version (system): 2.16f68


    Intel Iris:

      Chipset Model: Intel Iris
      Type: GPU
      Bus: Built-In
      VRAM (Dynamic, Max): 1536 MB
      Vendor: Intel (0x8086)
      Device ID: 0x0a2e
      Revision ID: 0x0009
      Metal: Supported
        Color LCD:
          Display Type: Built-In Retina LCD
          Resolution: 2560 x 1600 Retina
          Pixel Depth: 32-Bit Color (ARGB8888)
          Main Display: Yes
          Mirror: Off
          Online: Yes
          Rotation: Supported
          Automatically Adjust Brightness: Yes
          Connection Type: DisplayPort

Wrapper version: 2.6.2; Engine: WS9Wine2.6
macOS 10.12.5, XQuartz 2.7.112

I've also tested the game in a winebottler-generated bundle (seems to be using wine-1.8) - that still seems to flicker in fullscreen upon launch, cmd+tab works and after switching back, the flicker is gone. After leaving the race, the game goes crazy for a while, and usually reappears as a borderless window. :-/

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