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Deus Ex: Human Revolution

According to the results on the winehq compatibility database(external link), this game manages to pass a Silver rating with wine 1.3.27, but only with the linked rawinput support patch applied. There are some other configuration flags, but those can probably be applied to a stock engine version.

I'm in the process of downloading Xcode 3.2.6 so I can build my own engine with the patch applied, but I don't really want to overwrite my existing Xcode 4.1 if I can help it. Whether or not it supports 10.5 doesn't really matter to me. Even though I have a system still running 10.5, I don't intend to use my engine on it.


Xcode 3.2.6 is needed if you want 10.5...

You can modify the engine base to use Xcode 4 instead installed to /Developer and the builds will only be 10.6 and 10.7

Basically look in...
~/Library/Application Support/Wineskin/EngineBase

in the WS7 base and there is a build script you can edit. There are 2 lines to find and change... one is the one setting the min version to 10.5, just change that to 10.6. Also find the line setting gcc to 4.0 and change it to 4.2 ... then it should build fine.


I got the engine compiled that way, and also got Steam installed, but the game doesn't run at all. It just goes fullscreen to a white background and pops up a crash notice. I have to close wine with the force quit hotkey.

You need to use the Test Run button in Wineskin.app for testing... this way you will have the Wine log file so that you can possibly see what is causing the problem.

This is odd.. bare with me and the new forum...

There was a message queued with your log file and info, i hadn't looked at too closely yet... I approved it, but its never shown up here now for me, and I cannot find a trace of it anywhere... Maybe I did something wrong, I'm not sure... you may have to try reposting it if you still have it, sorry...


Here is my LastRunWine.log, but the crash addresses are probably not that useful since it's a custom engine. I'll try again with 1.3.28, but I don't expect any better results, especially since they still haven't added RawInput support and this game doesn't respond to any input without it.

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